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Produced by Michael Blackburn. Seattle 2012 in After effects and Photoshop. All are hand drawn and computer colored copyright MB-2012
I done more panels on my graphic novel and here they are. This was render in Maya 2011 and zbrush 4 with a little editing in photoshop. Rendering was with the Maya Render and Mental Ray. Enjoy and thank you. … Continue reading
Here is something I have been struggle with and I think I have finally got a handle on. Zbrush to Maya pipeline. This is my final character for my graphic novel. One images was render in Zbrush. Another was texture/displacement … Continue reading
This is another 3d model for my up and coming first attempt at a graphic 3d novel I like the way the art is coming out. I also included some composite work I did with Vue 8.1 Zbrush and Maya … Continue reading
Hi this is my latest 3d render, model an on going project of a long term graphic novel, and perhaps and animation, I’m working on. The project is called Stuff ‘R Us. This character (one of three models) was developed in Maya and Zbrush using Zsphere. The texture map was painted in Zbrush and rendered with Mental Ray. A lot of work is forth coming. Thanks for looking. Michael Blackburn. Continue reading